Move List

Quick Move
Move Name Type Power Duration DPS Energy Increase EPS
Acid Poison 10 1.05s 9.52 7 6.67 add_circle
Bite Fairy 6 0.5s 12 7 14 add_circle
Bubble Water 25 2.3s 10.87 15 6.52 add_circle
Bug Bite Bug 5 0.45s 11.11 7 15.56 add_circle
Bullet Punch Steel 10 1.2s 8.33 7 5.83 add_circle
Confusion Psychic 15 1.51s 9.93 7 4.64 add_circle
Cut Normal 12 1.13s 10.62 7 6.19 add_circle
Dragon Breath Dragon 6 0.5s 12 7 14 add_circle
Ember Fire 10 1.05s 9.52 7 6.67 add_circle
Feint Attack Fairy 12 1.04s 11.54 7 6.73 add_circle
Fire Fang Fire 10 0.84s 11.9 4 4.76 add_circle
Frost Breath Ice 9 0.81s 11.11 7 8.64 add_circle
Fury Cutter Bug 3 0.4s 7.5 12 30 add_circle
Ice Shard Ice 15 1.4s 10.71 7 5 add_circle
Karate Chop Fighting 6 0.8s 7.5 7 8.75 add_circle
Lick Ghost 5 0.5s 10 7 14 add_circle
Low Kick Fighting 5 0.6s 8.33 7 11.67 add_circle
Metal Claw Steel 8 0.63s 12.7 7 11.11 add_circle
Mud Shot Ground 6 0.55s 10.91 7 12.73 add_circle
Mud Slap Ground 15 1.35s 11.11 9 6.67 add_circle
Peck Flying 10 1.15s 8.7 10 8.7 add_circle
Poison Jab Poison 12 1.05s 11.43 7 6.67 add_circle
Poison Sting Poison 6 0.575s 10.43 4 6.96 add_circle
Pound Normal 7 0.54s 12.96 7 12.96 add_circle
Psycho Cut Psychic 7 0.57s 12.28 7 12.28 add_circle
Quick Attack Normal 10 1.33s 7.52 7 5.26 add_circle
Razor Leaf Grass 15 1.45s 10.34 7 4.83 add_circle
Rock Smash Fighting 15 1.41s 10.64 7 4.96 add_circle
Rock Throw Rock 12 1.36s 8.82 7 5.15 add_circle
Scratch Normal 6 0.5s 12 7 14 add_circle
Shadow Claw Ghost 11 0.95s 11.58 7 7.37 add_circle
Spark Electric 7 0.7s 10 4 5.71 add_circle
Splash Water 0 1.23s 0 7 5.69 add_circle
Steel Wing Steel 15 1.33s 11.28 4 3.01 add_circle
Sucker Punch Fairy 7 0.7s 10 4 5.71 add_circle
Tackle Normal 12 1.1s 10.91 7 6.36 add_circle
Thunder Shock Electric 5 0.6s 8.33 7 11.67 add_circle
Vine Whip Grass 7 0.65s 10.77 7 10.77 add_circle
Water Gun Water 6 0.5s 12 7 14 add_circle
Wing Attack Flying 9 0.75s 12 7 9.33 add_circle
Zen Headbutt Psychic 12 1.05s 11.43 4 3.81 add_circle
Main Move
Move Name Type Power Duration DPS Energy Critical
Aerial Ace Flying 30 2.9s 9.61 4
5% add_circle
Air Cutter Flying 30 3.3s 9.38 4
25% add_circle
Ancient Power Rock 35 3.6s 9.2 4
5% add_circle
Aqua Jet Water 25 2.35s 9.67 5
5% add_circle
Aqua Tail Water 45 2.35s 17.41 2
5% add_circle
Blizzard Ice 100 3.9s 24.4 1
5% add_circle
Body Slam Normal 40 1.56s 22.04 2
5% add_circle
Bone Club Ground 25 1.6s 13.49 4
5% add_circle
Brick Break Fighting 30 1.6s 17.76 3
25% add_circle
Brine Water 25 2.4s 9.49 4
5% add_circle
Bubble Beam Water 30 2.9s 9.61 4
5% add_circle
Bug Buzz Bug 75 4.25s 16.9 2
5% add_circle
Bulldoze Ground 35 3.4s 9.7 4
5% add_circle
Cross Chop Fighting 60 2s 29.35 1
25% add_circle
Cross Poison Poison 25 1.5s 15.63 4
25% add_circle
Dark Pulse Fairy 45 3.5s 12.14 3
5% add_circle
Dazzling Gleam Fairy 55 4.2s 12.53 3
5% add_circle
Dig Ground 70 5.8s 11.76 3
5% add_circle
Disarming Voice Fairy 25 3.9s 6.1 5
5% add_circle
Discharge Electric 35 2.5s 12.81 3
5% add_circle
Dragon Claw Dragon 35 1.5s 21.88 2
25% add_circle
Dragon Pulse Dragon 65 3.6s 17.08 2
5% add_circle
Draining Kiss Fairy 25 2.8s 8.27 5
5% add_circle
Drill Peck Flying 40 2.7s 13.67 3
5% add_circle
Drill Run Ground 50 3.4s 15.2 3
25% add_circle
Earthquake Ground 100 4.2s 22.78 1
5% add_circle
Fire Blast Fire 100 4.1s 23.3 1
5% add_circle
Fire Punch Fire 40 2.8s 13.23 3
5% add_circle
Flamethrower Fire 55 2.9s 17.62 2
5% add_circle
Flame Burst Fire 30 2.1s 12.81 4
5% add_circle
Flame Charge Fire 25 3.1s 7.54 5
5% add_circle
Flame Wheel Fire 40 4.6s 8.37 4
5% add_circle
Flash Cannon Steel 60 3.9s 14.64 3
5% add_circle
Gunk Shot Poison 65 3s 20.19 1
5% add_circle
Heat Wave Fire 80 3.8s 20 1
5% add_circle
Horn Attack Normal 25 2.2s 10.25 4
5% add_circle
Hurricane Flying 80 3.2s 23.43 1
5% add_circle
Hydro Pump Water 90 3.8s 22.5 1
5% add_circle
Hyper Beam Normal 120 5s 23.21 1
5% add_circle
Hyper Fang Normal 35 2.1s 14.95 3
5% add_circle
Ice Beam Ice 65 3.65s 16.87 2
5% add_circle
Ice Punch Ice 45 3.5s 12.14 3
5% add_circle
Icy Wind Ice 25 3.8s 6.25 5
5% add_circle
Iron Head Steel 30 2s 13.37 3
5% add_circle
Leaf Blade Grass 55 2.8s 19.96 2
25% add_circle
Low Sweep Fighting 30 2.25s 12.06 4
5% add_circle
Magnet Bomb Steel 30 2.8s 9.92 4
5% add_circle
Megahorn Bug 80 3.2s 23.43 1
5% add_circle
Moonblast Fairy 85 4.1s 19.8 1
5% add_circle
Mud Bomb Ground 30 2.6s 10.6 4
5% add_circle
Night Slash Fairy 30 2.7s 11.25 4
25% add_circle
Ominous Wind Ghost 30 3.1s 9.04 4
5% add_circle
Petal Blizzard Grass 65 3.2s 19.04 2
5% add_circle
Play Rough Fairy 55 2.9s 17.62 2
5% add_circle
Poison Fang Poison 25 2.4s 9.49 5
5% add_circle
Power Gem Rock 40 2.9s 12.81 3
5% add_circle
Power Whip Grass 70 2.8s 23.94 1
12% add_circle
Psybeam Psychic 40 3.8s 10 4
5% add_circle
Psychic Psychic 55 2.8s 18.19 2
5% add_circle
Psyshock Psychic 40 2.7s 13.67 3
5% add_circle
Rock Slide Rock 50 3.2s 14.64 3
5% add_circle
Rock Tomb Rock 30 3.4s 9.12 4
25% add_circle
Scald Water 55 4s 13.11 3
5% add_circle
Seed Bomb Grass 40 2.4s 15.19 3
5% add_circle
Shadow Ball Ghost 45 3.08s 13.65 3
5% add_circle
Signal Beam Bug 45 3.1s 13.57 3
5% add_circle
Sludge Poison 30 2.6s 10.6 4
5% add_circle
Sludge Bomb Poison 55 2.6s 19.44 2
5% add_circle
Sludge Wave Poison 70 3.4s 19.39 1
5% add_circle
Solar Beam Grass 120 4.9s 23.65 1
5% add_circle
Stomp Normal 30 2.1s 12.81 4
5% add_circle
Stone Edge Rock 80 3.1s 29.41 1
50% add_circle
Struggle Normal 15 1.695s 7.52 5
0% add_circle
Submission Fighting 30 2.1s 12.81 3
5% add_circle
Swift Normal 30 3s 9.32 4
5% add_circle
Thunder Electric 100 4.3s 22.28 1
5% add_circle
Thunderbolt Electric 55 2.7s 18.79 2
5% add_circle
Thunder Punch Electric 40 2.4s 15.19 3
5% add_circle
Twister Dragon 25 2.7s 8.54 5
5% add_circle
Vice Grip Normal 25 2.1s 10.68 5
5% add_circle
Water Pulse Water 35 3.3s 9.97 4
5% add_circle
Wrap Normal 25 4s 5.96 5
5% add_circle
X-SCISSOR Bug 30 2.1s 12.81 3
5% add_circle
Since Main Move need to ativate by press and hold on the pokemon, we follow the formula of pokeassistant where this will penalize by 0.3 second and reward for the higher chance of critical damage.
DPS = Power/(Duration + 0.3) * (1 + Critical/2)